Category Archives: 3rd – 5th
A description from the app itself: “The MoMA Art Lab app explores how artists use shape and line in art through creative explorations of the Museum collection, interactive learning activities, and prompts for creativity. Using the Art Lab at home or in the Museum, children, artists, and designers can find inspiration and new ways of connecting with MoMA’s collection.”
Of course students are easily able to use shapes, colors, and other tools to create a masterpiece. However, the app also comes with a bank of ideas such as, “Design a house or building using shapes. Can you create a whole city?” Another is, “Draw for ten seconds without lifting your finger. Color in any shapes that were created.” Little learners can even press the speaker button to have the idea (and the activities listed below) read to them!
Nine activities are also included within the app. Each is based on the work of a MoMA artist.
- Create a mobile (Alexander Calder)
- Experiment with paint (Arshile Gorky)
- Draw from instructions (Sol LeWitt)
- Create a sound composition (Elizabeth Murray)
- Create a chance collage (Jean (Hans) Arp)
- Draw with scissors (Henri Matisse)
- Create a line design (Jim Lambie)
- Create an “exquisite corpse” (Breton, Morise, Tanguy, Naville, Peret, Tanguy, Prevert)
- Create a shape poem (Brice Marden)
Once a piece of artwork is complete, your child must use the camera tool to take a picture of it and then it will be stored in the included gallery. From there, artwork can be saved to the device’s photo album, sent to MoMA, or shared with others via email or Twitter. Note: These sharing options must be enabled via the tablet’s main setting menu.
The free version offers just the following two activities:
Word Machine – The machine verbally announces a sight word. Choices appear and the child has to tap the correct one. Points are earned for each correct answer. More points are earned if students select the correct sight word on the first attempt. Words increase in difficulty as students work through the levels. With each new level, more answer choices appear. The machine repeats each round’s word every few seconds.
Gears – Tap a spot on the screen to hear a sight word. Then students need to drag the written sight word (and its gear) to that spot. Correct answers will make the gear spin.
The paid version opens up all of the grade levels (Pre-K to 3rd) and all of the activities. The others are: BINGO, Memory Games, Spelling, and Flash Cards.
Download the free version to see if it fits the needs of your child, then upgrade to the paid version.
This app provides even young students with an introduction to coding – or computer programming. The Hopscotch computer programming language is derived from Scratch by those at MIT. It provides students with a choice of building blocks in 6 categories. The blocks control the movement and actions of chosen characters. Not only do students learn the fundamentals of coding, but they also have the opportunity to hone their critical thinking and problem solving skills.
The Hopscotch website has a link to their ‘Hour of Code’ tutorial and to 7 lessons that can be used in a classroom or small group setting. The app itself has links to existing projects and a community section where projects can be shared and remixed.
- Movement: move, rotate, change y by, change x by, set rotation, set position, set speed
- Drawing: move with trail, set line width, set line color, clear
- Control Flow: repeat/end, wait
- Appearance: grow, shrink, set invisibility, change pose, bring to front, send to back
- Values: set value, change value
- Calculator: random
This app successfully sneaks a lot of learning into a game-like format. The app is based off a card game with the same name. The ‘game’ takes place in Infinity City. Each villain that students encounter has a specific weakness in the form of a number. The heroes – who form the Numbers League – must work individually or in collaboration to add up to the total of each villain’s weakness. Instead of spinning to create a new hero (called ‘Hero Up’), students can occasionally ‘Gear Up’ to spin for powerful ‘Devices’ (such as +10 or x3).
- Minion – Mini Game: Simple heroes and villains
- Sidekick – Mini Game: Simple heroes and villains, plus simple devices
- Hero – Base Game: Basic heroes and villains, plus positive and negative devices
- Hero Plus – Base Game Plus Variants: Add negative heroes and villains and/or multiplication devices
- Superhero – Advanced Game: Positive and negative heroes, random villains and multiplication devices
At this price point, I expect for an app to come with plenty of options for customization. This app certainly delivers!
- Game Play – Dynamic, Fast, or Simple
- Audio – Turn off/on Music, Sounds, and Voices
- Hints – Each can be Free or cost 1 or 2 Points (Or entirely eliminate the option)
- Timer – 40, 80, or 160 seconds (Or entirely eliminate the option)
This is one of the best math apps I have encountered. It allows students to have an abundance of fun while gaining valuable mental math strategies. (Or students can certainly have paper and pencil close by.) I also appreciate how it is appropriate for a broad level of students.
This app pulls photographs from the device’s library (Camera Roll on an Apple device) and places a soft filter over them. The filter mimics the one used in the iconic Hope poster from President Obama’s 2008 campaign. Photographs can be moved, scaled, and rotated. After importing a photograph, students can choose from one of 9 filters (each black with one additional color). They can then add a word or short message that appears at the bottom of the poster. Most students can create attractive posters in Easy mode. But there is also an Expert mode that allows for adjustments in three tonal regions – shadows, midtones, and highlights. Completed posters can be saved to the device’s library and shared via email, Facebook, and Twitter (as poster or avatar).
This app has an interesting concept behind it, but overall – it fails to fully deliver. From the ‘About’ section of the app: “Ottercall helps you practice your pronunciation and learn to speak a new language. We use speech recognition to help judge your pronunciation and give useful feedback.”
Unfortunately, the speech recognition component of the app is in need of improvement. It often gives negative feedback when words are actually correctly pronounced.
To begin, the user selects from the list of lessons. They also choose for the language to be English or Spanish. Then they tap the picture to listen as the device reads the word aloud. This feature is the best in the app! Although the voice sounds very ‘computer like’, it is still beneficial to have the app read each vocabulary word aloud. But I do not recommend using the speech recognition component of the app until the developers greatly improve that feature.
Locked Lessons (Unlocked via an in-app purchase)
- Fast food