Category Archives: iPad
The interface is organized quite well – with the stage taking up the bulk of the space, followed by the area for the programming script.
The coding blocks are separated into the following categories: Triggering, Motion, Looks, Sound, Control, and End.
Each activity has the ability to be saved, for easy access the next time the app is opened.
This app falls into the ‘Brain Training’ category that’s quickly emerging. It’s quite simple, yet surprisingly addictive. The only objective is to tap the numbers on the screen in ascending order as quickly as possible.
Blitz = Tap through numbers until the time runs out
Zen = Tap all of the numbers as fast as you can
The app keeps track of personal statistics. It also has the option to connect to Facebook and Twitter.
Catch this app if you can find it when it’s free.
Each topic – or chapter – consists of a brief lesson, followed by four mini quizzes and a chapter quiz. There’s also a final quiz that covers all of the chapters. The app recommends that the user score a 75% or higher on each mini quiz before proceeding to the chapter quiz. But it is possible to move on without obtaining a certain score. It is also possible to complete the chapters out of order. Each quiz consists of a series of sentences with a word missing; the user has to choose the correct word from three choices. On the mini quizzes, options are present to skip the question or to receive a hint. All quizzes have the option of accessing the study lesson.
- Count, Non-Count Nouns
- Possessive Adjectives
- Question Tags
- Reported Speech
The settings tab allows you to turn sound effects on or off, reset the progress meter, and adjust the amount of time the user has to answer each quiz question. The developer – Golden Academy – has also created over ten more grammar and writing related apps.
A description from the app itself: “The MoMA Art Lab app explores how artists use shape and line in art through creative explorations of the Museum collection, interactive learning activities, and prompts for creativity. Using the Art Lab at home or in the Museum, children, artists, and designers can find inspiration and new ways of connecting with MoMA’s collection.”
Of course students are easily able to use shapes, colors, and other tools to create a masterpiece. However, the app also comes with a bank of ideas such as, “Design a house or building using shapes. Can you create a whole city?” Another is, “Draw for ten seconds without lifting your finger. Color in any shapes that were created.” Little learners can even press the speaker button to have the idea (and the activities listed below) read to them!
Nine activities are also included within the app. Each is based on the work of a MoMA artist.
- Create a mobile (Alexander Calder)
- Experiment with paint (Arshile Gorky)
- Draw from instructions (Sol LeWitt)
- Create a sound composition (Elizabeth Murray)
- Create a chance collage (Jean (Hans) Arp)
- Draw with scissors (Henri Matisse)
- Create a line design (Jim Lambie)
- Create an “exquisite corpse” (Breton, Morise, Tanguy, Naville, Peret, Tanguy, Prevert)
- Create a shape poem (Brice Marden)
Once a piece of artwork is complete, your child must use the camera tool to take a picture of it and then it will be stored in the included gallery. From there, artwork can be saved to the device’s photo album, sent to MoMA, or shared with others via email or Twitter. Note: These sharing options must be enabled via the tablet’s main setting menu.
The free version offers just the following two activities:
Word Machine – The machine verbally announces a sight word. Choices appear and the child has to tap the correct one. Points are earned for each correct answer. More points are earned if students select the correct sight word on the first attempt. Words increase in difficulty as students work through the levels. With each new level, more answer choices appear. The machine repeats each round’s word every few seconds.
Gears – Tap a spot on the screen to hear a sight word. Then students need to drag the written sight word (and its gear) to that spot. Correct answers will make the gear spin.
The paid version opens up all of the grade levels (Pre-K to 3rd) and all of the activities. The others are: BINGO, Memory Games, Spelling, and Flash Cards.
Download the free version to see if it fits the needs of your child, then upgrade to the paid version.
This app provides even young students with an introduction to coding – or computer programming. The Hopscotch computer programming language is derived from Scratch by those at MIT. It provides students with a choice of building blocks in 6 categories. The blocks control the movement and actions of chosen characters. Not only do students learn the fundamentals of coding, but they also have the opportunity to hone their critical thinking and problem solving skills.
The Hopscotch website has a link to their ‘Hour of Code’ tutorial and to 7 lessons that can be used in a classroom or small group setting. The app itself has links to existing projects and a community section where projects can be shared and remixed.
- Movement: move, rotate, change y by, change x by, set rotation, set position, set speed
- Drawing: move with trail, set line width, set line color, clear
- Control Flow: repeat/end, wait
- Appearance: grow, shrink, set invisibility, change pose, bring to front, send to back
- Values: set value, change value
- Calculator: random
This app successfully sneaks a lot of learning into a game-like format. The app is based off a card game with the same name. The ‘game’ takes place in Infinity City. Each villain that students encounter has a specific weakness in the form of a number. The heroes – who form the Numbers League – must work individually or in collaboration to add up to the total of each villain’s weakness. Instead of spinning to create a new hero (called ‘Hero Up’), students can occasionally ‘Gear Up’ to spin for powerful ‘Devices’ (such as +10 or x3).
- Minion – Mini Game: Simple heroes and villains
- Sidekick – Mini Game: Simple heroes and villains, plus simple devices
- Hero – Base Game: Basic heroes and villains, plus positive and negative devices
- Hero Plus – Base Game Plus Variants: Add negative heroes and villains and/or multiplication devices
- Superhero – Advanced Game: Positive and negative heroes, random villains and multiplication devices
At this price point, I expect for an app to come with plenty of options for customization. This app certainly delivers!
- Game Play – Dynamic, Fast, or Simple
- Audio – Turn off/on Music, Sounds, and Voices
- Hints – Each can be Free or cost 1 or 2 Points (Or entirely eliminate the option)
- Timer – 40, 80, or 160 seconds (Or entirely eliminate the option)
This is one of the best math apps I have encountered. It allows students to have an abundance of fun while gaining valuable mental math strategies. (Or students can certainly have paper and pencil close by.) I also appreciate how it is appropriate for a broad level of students.